This amounts to the Allied forces having superior fire-power, with semi-automatic weaponry lacking for the Japanese soldiers. One of Rising Storm's departures from your average FPS is the asymmetrical design, meaning that not all men – or indeed armies- are born equal. Man versus bunker filled with men – a battle to forget If there's one major factor holding Rising Storm back it's this, it's a game that absolutely relies on its players banding together and it suffers when you find yourself on an ill-coordinated team with lame-duck leadership. When players are absent, bots make up the numbers, but they're a little mindless and no substitute for the real thing. Sadly for Rising Storm, the community isn't yet what the game deserves and if you're not playing at peak hours, finding other players - let alone a co-ordinated team – can be something of a struggle. Effective leadership can turn an unruly mob of gun-toting reprobates into a lean fighting force and a team without leadership can really suffer against a co-ordinated ally.īecause of the way the game is designed to focus around team-work, it can suffer when you're stuck with 31 John Rambo's, charging around aimlessly, or focusing on kills rather than objectives. Squad Leaders and Commanders are vital to a successful team, able to lay down smoke screens, direct squads and call in artillery.
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You're still just a man with a gun and seeing as the game is chock full of those, to be successful, you'll really need to work together with your team-mates to progress through Rising Storm's large maps – which accommodate up to 64 players. Once you've mastered the arms at your disposal, it should be a simple case of point and shoot, but it's difficult to make much headway in Rising Storm without a solid team and good leaders backing you up. Katana Versus Flamethrower – A battle for the ages
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But what Rising Storm does so successfully is make you rely on and master the particular weapon in your hands, knowing its quirks (such as the M1 Garand's familiar ping that signals an empty clip), and learning how to utilise it successfully is key to not dying every two seconds. As with any FPS, your gun is an extension of your self - it's the thing poking out of the screen in front of your very eyes. There are no regenerating demi-gods here, just men and their deadly weapons. In Rising Storm, as with its predecessor you are a weak, fragile soldier. Gone are many of the bugs and stability issues that plagued Red Orchestra on release, leaving behind a tight, chaotic, team-based shooter where death is never far away.
Rising Storm from Tripwire Interactive takes Red Orchestra's bullet ridden battlefields to the far-east as we wage war on a new front.